Hotfix 1.4.1
AssetPlacer » Devlog
Boy oh boy am I late on this. I fixed some minor issues that occured after the upgrade to Godot 4.4, so the UI looks consistent again. Since I have not had the time to test Godot 4.4 extensively, please report any issues you still encounter, so I can make another hotfix soon. I am aware of some shortcomings in my UI theme system, so a rework of this will eventually be unavoidable in the near future. For now, here is the list of changes:
- Fixed an issue where the help dialog would not open anymore after opening in external view
- Added a workaround for the UI theming issue in 4.4 with certain panels
- Added a way to rotate dynamic previews on Mac
- Added a workaround for an error spam when Terrain3D version is out of date
There is also a known issue:
- In rare occasions, a serialisation issue leads to bugs, especially when using Surface Placement. Exact steps for reproduction and a potential fix are yet unknown.
I hope to follow up on this update soon.
Files
AssetPlacer_1.4.1.zip 128 kB
3 days ago
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AssetPlacer
Level Design Plugin for Godot 4
Status | Released |
Category | Tool |
Author | CookieBadger |
Tags | 3D, asset-placement, Godot, level-design, Level Editor, plugin |
Languages | English |
More posts
- AssetPlacer’s academic origins: Submitted Paper & DemoDec 15, 2024
- Dynamic Previews & Asset Zoo: Version 1.4.0Oct 29, 2024
- Integration with Terrain3D: Version 1.3.0Feb 19, 2024
- Hotfix 1.2.2Dec 18, 2023
- Text filter searchbar, Match selected and Optimization: Version 1.2Nov 10, 2023
- Detachable Window, Mesh Placement, Improvements and Fixes: Version 1.1Sep 06, 2023
- Godot Plugins - What nobody tells youMay 28, 2023
- Tools instead of Trouble: Context-Free Plugins in GodotMay 15, 2023
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