Devlog
- October 29, 2024 by CookieBadger9#3d, #Godot, #Level Design, #addon, #plugin, #Update, #Environment ArtIt has been a long while since the last update, but I have not forgotten about the AssetPlacer. I want to continue improving it whenever I get the time, so here we are, finally, with two cool new majo... Continue reading
- November 10, 2023 by CookieBadger5#Update, #Changelog, #Level Design, #Environment Art, #Text, #Searchbar, #FilterBack at university, I now found some time on the side to implement new features for the AssetPlacer. Version 1.2.0 brings some more UI sugar, which should help you boost your efficiency further. I kno... Continue reading
- September 06, 2023 by CookieBadger3#Update, #External Window, #MultiMeshInstance, #Level Design, #Environment Art, #ChangelogThe last couple of weeks, I've been coming back again and again to the AssetPlacer, to not only improve its compatibility with newer Godot versions, but also to add some features that I had on my mind... Continue reading
- May 15, 2023 by CookieBadger17#Godot, #level-editor, #plugin, #level-design, #addon, #tool, #C#, #thesis, #asset placementHey, I’m Emil aka CookieBadger, and I’ve spent the last 6 months working on a level design and asset management plugin for Godot 4 - the AssetPlacer . I’ve been doing so next to my computer scie... Continue reading