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Recent updates

AssetPlacer’s academic origins: Submitted Paper & Demo
3
Link to the thesis and the demo is at the end of this page. More than a year after its release, my level design plugin AssetPlacer has been used by hundreds of...
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Dynamic Previews & Asset Zoo: Version 1.4.0
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It has been a long while since the last update, but I have not forgotten about the AssetPlacer. I want to continue improving it whenever I get the time, so here...
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Integration with Terrain3D: Version 1.3.0
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If you have been using Godot for 3D projects recently, then you might know that another plugin is making the news: Terrain3D by Tokisan Games . It is a clip mes...
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Hotfix 1.2.2
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This update fixes a possibly breaking issue introduced in 1.2.1, that happens when you reload the AssetPlacer with previously loaded libraries. Please update to...
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Text filter searchbar, Match selected and Optimization: Version 1.2
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Back at university, I now found some time on the side to implement new features for the AssetPlacer. Version 1.2.0 brings some more UI sugar, which should help...
Detachable Window, Mesh Placement, Improvements and Fixes: Version 1.1
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The last couple of weeks, I've been coming back again and again to the AssetPlacer, to not only improve its compatibility with newer Godot versions, but also to...
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Godot Plugins - What nobody tells you
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This Devlog is about the secrets of making GodotEngine plugins, that I used for the AssetPlacer. Read my first devlog , if you are interested in how the AssetPl...
Tools instead of Trouble: Context-Free Plugins in Godot
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Hey, I’m Emil aka CookieBadger, and I’ve spent the last 6 months working on a level design and asset management plugin for Godot 4 - the AssetPlacer . I’v...
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34 topics · Next page
Topic
Last post
Feel free to post screenshots of anything you make with my plugin here, I'm curious and I'm sure others are too! Here ar...
started by CookieBadger Aug 13, 2023
1 reply
260 views
When snapping is enabled, you can paint assets, by clicking and dragging over all the grid positions you want to fill wi...
started by yongxiongwei 15 days ago
2 replies
41 views
Asset isn't what I expected. How do I request a refund?
started by stobak 19 days ago
1 reply
59 views
Hello, I'm back to ask after many months. If scattering future has been added? And if you made plugin possible to work w...
started by WungielPolacz 42 days ago
2 replies
75 views
I had assumed that turning on “Randomizer” and then setting values for y would rotate placed items along the Y axis...
started by TranquilMarmot 44 days ago
3 replies
46 views
I am having an issue getting the plugin to work properly on a specific project. I get a bunch of errors starting with th...
started by Slothware 50 days ago
3 replies
76 views
In a 4K display the maximum size of the asset thumbnails still seem a bit too small, can we allow for higher zoom values...
started by telmotrooper 51 days ago
3 replies
62 views
I released them as CCO, so no attribution was necessary, but I had no idea this tool even existed and was using them exc...
started by Keith at Fertile Soil Productions Sep 12, 2024
4 replies
175 views
I am wondering if it is possible to have the drag and place feature for already-placed objects. Like for example If I pl...
started by denisvergara@outlook.com Aug 29, 2024
4 replies
94 views
Hi, I am using Godot v4.2.2 mono on Windows with 6.0.421 .NET installed. I was following the installation guide and I ru...
started by MasterPeasant Apr 20, 2024
7 replies
298 views
I was looking at this to help with building levels for my game and potentially creating an in-game level maker. Two ques...
started by Game Dev With Michael Jun 28, 2024
3 replies
126 views
Hey ! First thank you so much for this amazing plugin that's great work! I have a question that is not directly related...
started by psucram Jun 05, 2024
2 replies
166 views
I'm not sure if this has happened to you before, but I've noticed some strange behaviour. When loading the AssetPlacer...
started by AXiON Jun 05, 2024
1 reply
137 views
Hi. Love the plugin. Two questions: 1. Can I use 3D scenes saved as .tscn files instead of .obj/.fbx/.gltf files? 2. If...
started by waliddib May 28, 2024
1 reply
136 views
Is there any plans for MultiMeshInstance3D support? Would greatly increase performance in some areas. Thanks!
started by omercemcicekli@gmail.com May 14, 2024
1 reply
155 views
If I want to adjust my scene and re-snap objects, is there a way to do that with your tool. In other words I want to sna...
started by Liminal-Zero May 07, 2024
1 reply
90 views
When holding out the models are not spaced out enough and they go on top of each other (the are floor tiles). I tried se...
started by TenToes Apr 24, 2024
7 replies
172 views
Howdy! Excited to be using the plugin, is there anywhere I should go for documentation or tutorials?
started by hatbringer Apr 20, 2024
1 reply
102 views
Just got it and ran the build. This error caused the build to fail: addons\assetplacer\assetPalette\AssetPalette.cs(...
started by fatoldyeti Mar 09, 2024
5 replies
185 views
Hello guys! I recently switched from regular Godot to C# on the same project. I tried installing AssetPlacer but I am ge...
started by Mrigaya Mar 05, 2024
4 replies
142 views